// SpriteDoc.h : interface of the CSpriteDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_SPRITEDOC_H__0380DBA5_3BBD_41FC_899E_D5689D037EAE__INCLUDED_)
#define AFX_SPRITEDOC_H__0380DBA5_3BBD_41FC_899E_D5689D037EAE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "SpriteKit.h"

class CSpriteDoc : public CDocument, public CSpriteKit
{
protected: // create from serialization only
	CSpriteDoc();
	DECLARE_DYNCREATE(CSpriteDoc)

// Attributes
public:
	SPRITE* m_pSelSprite;
	ACTION* m_pSelAction;
	FRAME*	m_pSelFrame;
	FCLIP*	m_pSelFclip;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSpriteDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CSpriteDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CSpriteDoc)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPRITEDOC_H__0380DBA5_3BBD_41FC_899E_D5689D037EAE__INCLUDED_)
